Archive for the ‘Martin Seay’ Category
Kristin Centorcelli, famously of My Bookish Ways and SFSignal, recently had the chance to talk with author Martin Seay about his debut novel, The Mirror Thief. The novel weaves a tale of three Venices, following Venetian glass makers in Italy and those who would control their inventions, and newer secrets and schemes in Venice Beach CA and a casino in Las Vegas. Publisher’s Weekly called The Mirror Thief “A true delight, a big, beautiful cabinet of wonders that is by turns an ominous modern thriller, a supernatural mystery, and an enchanting historical adventure story…A splendid masterpiece”. Wow! Please join me in giving Martin and Kristin a warm welcome. Let’s see what they got to chatting about.
Kristin Centorcelli: Will you tell us a bit about The Mirror Thief and what inspired you to write it?
Martin Seay: Sure! The Mirror Thief is a novel about Venice, although it doesn’t all happen in Venice. A third of it happens in Las Vegas in 2003, where a recently-retired U.S. Marine is searching for a famous gambler who’s gone missing; a third of it happens in Southern California in 1958, where a Brooklyn-born juvenile delinquent has come to seek out an obscure poet with whom he’s become obsessed; a third of it happens in the city-state of Venice in 1592, where a physician and alchemist is secretly trying to steal the technology for making flat glass mirrors on behalf of a certain foreign power. These three stories echo and intersect one another in a bunch of ways, some of which are clear, some of which are subtle.
When I started working on The Mirror Thief, I had aspired for a while to write something about Venice, but that impulse was too broad to act on: I needed something to give me focus, and I found it when I learned that Venice maintained a monopoly on the manufacture of flat glass mirrors for about 200 years. That gave me the industrial-espionage plot for the 1592 sections, and the idea of the mirror led me (naturally) to motifs of doubling and iteration . . . which in turn led me to play with the odd fact that people keep trying to recreate Venice elsewhere. That was pretty much all I needed to get me going. Read the rest of this entry »