Archive for the ‘anthology’ Category
- In: anthology | Janice Leach | Jim Leach
- 3 Comments
What do you get when you mix nightmares with prose poetry and then set it all to the sound of unique and unexpected typography? You get something like The Quick Shivers anthologies from The Daily Nightmare. and when they say “quick” shivers, they aren’t kidding. Every entry in the anthology is only and exactly 100 words long and based on a Nightmare that was submitted to their website. And the typography? Certainly I remember typography from my college graphic design classes, but I never knew it could be used like this. This is quite literally, graphic literature. Jim and Janice Leach of The Daily Nightmare were kind enough to answer a few of my questions about the anthology series, the genius and challenge of unique typesetting, snob horror, and more!
LRR: I absolutely adore your Quick Shivers anthologies. the writing is smart, snarky, fun and punchy, and the graphic design is just beautiful. It’s one thing to do an anthology of 100 word prose-poems, and a completely different thing to type set each entry differently and creatively. Can you tell us a little about the artistic process of putting these anthologies together?
Jim: Thank you for the kind words. The Quick Shivers anthologies are rather non-traditional, and not everyone appreciates the big concept. For instance, we’ve submitted both anthologies for consideration for the Bram Stoker Awards, but they don’t know what to do with them — they’re not poetry, not fiction, not graphic literature so there’s no category where they fit. And that’s kind of the point. We’re making something that’s intentionally interstitial.
And our other goal is to slow down the reader. I’ve had a long love affair with weird typography partially because it’s “difficult” to read. In our quickly paced society, we all rush through too much of our lives. We present the works in a way that is both expressive and helps a reader work through a piece with a bit more leisure.
Janice: But you’re not answering her question, dear. As far as artistic process, our books are a team sport, perhaps even a relay race. The writers pick the nightmare, give it their own interpretation, then we pass along our selections to the designer who works hard to make every piece unique. It’s fascinating to read the different takes on the same nightmare, to see how individualized and open-ended stories can be.
- In: anthology | Apex Publications | ConText | conventions
- 8 Comments
Warning: massive photo dump ahead.
Continuing my post from yesterday about the awesomeness of ConText26, on Saturday afternoon we went to a few more panels:
What Editors Want, with Faith Van Horne, John Joseph Adams, Jason Sizemore, and Scott Sandridge. This was one of my favorite panels. They talked about common errors seen in manuscripts (such as not following submission guidelines, the story submitted doesn’t match the style of genre of the publication, bad grammar), the author-editor relationship, and how the anthology editor decides what order the stories should in be. Frustration with not being able to take great stories came up more than once, where an editor was putting together a themed anthology and had to reject an excellent story simply because it had nothing to do with the theme.
A big part of the discussion was What Do Editors Really Want?
– how did you put a different spin on the idea?
– how is your approach different to everyone else who has used the same device?
– originality is better than polish
– how is your character different? what do they care about? Why should the reader be interested in them?
– humor is a plus. Just make sure you are laughing because the author wrote it as a humor piece!
During the Q&A time I asked how they each got into editing, and what steps someone who is interested in that aspect of the business should take. The advice was to volunteer as a slush reader to get a taste for it.
next, was:
Non-Human Characters, with Elizabeth Bear, Matthew Cook, Linda Robertson, Dave Creek, T. Lee Harris, and Scott Sandridge. Another excellent panel! Be the character an animal, alien, shapeshifter or humanoid who isn’t human, they can’t just be the classic Star Trek “dude in a rubber suit”, or the person with nose ridges and lots of ear piercings. The authors talked about their techniques for writing non-human characters, which included tossing a lot of questions out to the audience. What sensory experiences does your character have (maybe they depend on smell?)? just because we are base-10 doesn’t mean other creatures will be, especially if they don’t have 10 fingers. What about symbiotic relationships? If you are on an alien planet, the environment of that planet will affect everything about the creatures who live there, everything from their physiology to their economy to their moral culture.
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